Global Conquest

DOS game, 1992

Genre:
Strategy
Year:
1992
Developer:
Ozark Softscape
Publisher:
MicroProse Software
Perspective:
Top-down
Theme:
Board / Party game, Naval, Spy / Espionage
Releases:
DOS (1992)

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Released in 1992, Global Conquest is a strategic board game of world domination created by the renowned game designer Dan Bunten. The game stands out for its intricate blend of exploration, combat, and diplomacy set against the backdrop of a world ripe for conquest. With the goal of dominating a world inhabited by natives, players are pitted against up to three opponents in a race to expand their empire. Global Conquest offers a rich multiplayer experience, allowing for competition against computer-controlled players or real opponents via modem link, a feature that was quite innovative for its time. …read more

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Game review

Released in 1992, Global Conquest is a strategic board game of world domination created by the renowned game designer Dan Bunten. The game stands out for its intricate blend of exploration, combat, and diplomacy set against the backdrop of a world ripe for conquest. With the goal of dominating a world inhabited by natives, players are pitted against up to three opponents in a race to expand their empire. Global Conquest offers a rich multiplayer experience, allowing for competition against computer-controlled players or real opponents via modem link, a feature that was quite innovative for its time.

Players assume command of various military units, including infantry, submarines, battleships, and aircraft carriers, each essential for securing victory through strategic deployment and combat. Additionally, Global Conquest introduces special units like spies, capable of sabotaging enemy production and stealing secrets, adding a layer of depth to the game's strategy. The heart of a player's empire is the ComCen or Command Center, akin to the King in chess. The loss of one's ComCen spells the end of their quest for global domination, emphasizing the importance of defense and strategic positioning.

Global Conquest employs turn-based gameplay, requiring players to thoughtfully manage the various aspects of their empire each turn. This includes the economics of their cities, referred to as 'Burbs', along with their army, airforce, and navy. The game challenges players to navigate ongoing battles, engage in espionage, negotiate treaties, and form alliances, all while adapting to random events that can dramatically alter the course of play.

The game's 'card' system introduces a unique element of unpredictability, with a new card drawn every five turns, each representing a potential random event. These events, ranging from droughts and plagues to taxpayer revolts and even a visit from the pope, can have significant impacts on players' strategies and the overall game dynamic.

Global Conquest is celebrated for its strategic complexity and the engaging gameplay experience it offers. Dan Bunten's creation is a testament to the depth that can be achieved in board game adaptations, providing players with a richly detailed world and a multitude of strategic options to explore. Whether through military might, cunning espionage, or diplomatic prowess, Global Conquest challenges players to think critically and adapt swiftly on their path to world domination.

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