Claw

DOS game, 1997

Genre:
Arcade
Year:
1997
Developer:
Monolith Productions
Publisher:
Monolith Productions
Perspective:
3rd-person, Platform, Side-view
Theme:
Pirates
Releases:
Windows (1997)
Also known as:
Captain Claw, Kapitan Pazur, Капитан Клык, קפטן הוק, Captain Clow

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Average rating: 4.67 (3 votes)
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In a time when two-dimensional platformers were beginning to fade from the spotlight, overtaken by the rush towards 3D graphics and gameplay, a game called Claw made its mark by sticking to the roots of the genre. Released during a period when every new game seemed to be exploring three dimensions, Claw served as a reminder of the fun and charm inherent in 2D platformers. …read more

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Game review

In a time when two-dimensional platformers were beginning to fade from the spotlight, overtaken by the rush towards 3D graphics and gameplay, a game called Claw made its mark by sticking to the roots of the genre. Released during a period when every new game seemed to be exploring three dimensions, Claw served as a reminder of the fun and charm inherent in 2D platformers.

Claw tells the adventurous tale of Captain Claw, a pirate with a bounty of a million gold coins on his head. Despite being captured, Captain Claw makes a daring escape from prison, setting off on a quest to find a mysterious amulet with magical powers. The game immerses players in a world of pirates, corsairs, and swashbuckling action, all depicted through beautifully designed 2D graphics that evoke the era of high seas piracy.

The game features 16 diverse levels, each presenting a unique environment and set of challenges. From battling other pirates to avoiding deadly traps, players navigate through varied landscapes in pursuit of the magical amulet. The game's commitment to the 2D platforming genre is evident in its detailed level design, character animations, and engaging gameplay mechanics.

One of the standout features of Claw was its inclusion of multiplayer capabilities, a rarity for platformers at the time. Additionally, the game was supported by an official website that hosted a leaderboard, allowing players to compare scores and compete for the top spot. This added a competitive edge to the game and fostered a community of players who appreciated the classic platforming experience.

The decision by Monolith to release a 2D platformer in an era dominated by 3D games was a bold move. However, Claw proved that there was still a significant appetite for well-crafted 2D games. By delivering engaging gameplay, a captivating story, and memorable characters, Claw demonstrated that the spirit of classic platformers could thrive even as the gaming industry moved in new directions.

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