10th Frame

DOS game, 1987

Genre:
Sports
Year:
1987
Developer:
Access Software
Publisher:
Access Software
Perspective:
3rd-person
Theme:
Bowling
Releases:
Amstrad CPC (1986), ZX Spectrum (1986), Commodore 64 (1986), DOS (1987), Atari ST (1987)
Also known as:
10th Frame Bowling, 10th Frame: Pro Bowling Simulator

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Put on your bowling shoes and get ready to roll with 10th Frame! This simulation gives you the look of "real" bowling through oustanding graphics and a true perspective view. With multiple levels of play, realistic pin action and automatic scoring, this game is a bowling experience the whole family can enjoy. - Well, this is an actuall text how they introduced the game in 1987. It's a little bit funny to read the lines about outstanding graphics and then look at the screenshots. Yes, at the time the graphics were nicely done, although only 4 color CGA graphics, but nothing out of the average. The process of bowling the ball involves timing a succession of clicks to set the right angle, speed and curve, similarly to Leaderboard's system. Three skill levels are provided - Kids level sets the speed and hook automatically, while Amateur has more margin for error with hook/slice than professional. The game is played from a plan view, with four other (empty) lanes visible. Single matches or a league structure can be played.

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