The Sims
Windows game, 2000
- Genre:
- Simulation
- Year:
- 2000
- Developer:
- Maxis Software
- Publisher:
- Electronic Arts
- Perspective:
- Isometric
- Theme:
- Managerial, Real-time
- Releases:
- Windows (2000), Macintosh (2000)
- Also known as:
- The Dollhouse Simulator, Tactical Domestic Simulator, SimPeople, Sim Dollhouse, Project X, Los Sims, Les Sims, Home Tactics, Dollhouse, Die Sims, 模拟人生, The Sims 1
At the time, this game made a real revolution. There were no superheroes, ancient secrets and half-naked beauties with submachine guns, you didn't wear commando's camouflage pants and you didn't hold a cold steel pistol in your hand. You have lived in an ordinary life in a virtual world. Tie a Hermes tie around your neck, get a Samsonite briefcase and go to work. Yes, what else did you expect? You have to make money to get your wife happy, and it's high time to buy a big TV. Neighbours are coming to visit, you have to get ready. Welcome to life. …read more
Game review
At the time, this game made a real revolution. There were no superheroes, ancient secrets and half-naked beauties with submachine guns, you didn't wear commando's camouflage pants and you didn't hold a cold steel pistol in your hand. You have lived in an ordinary life in a virtual world. Tie a Hermes tie around your neck, get a Samsonite briefcase and go to work. Yes, what else did you expect? You have to make money to get your wife happy, and it's high time to buy a big TV. Neighbours are coming to visit, you have to get ready. Welcome to life.
Sims are like humans. Only tiny. Each of them has an impressive number of needs - from the most primitive to the highly spiritual - satisfy them, otherwise you will get a "completely dissatisfied person". Don't forget that you are not alone here - it would be nice to take care of your loved ones as well. The sims around you (I almost wrote "people") will run to you to meet, communicate, and then, maybe, they'll come to the wedding (no, what you think they'll show won't show what a pity). Of course, everything depends on you - you can be a smelly neighbor with a dirty driveway and dirty shoes, no one will even look at you. But if you become a charming handsome man, you will immediately make a fuss and the Sims from all around will start coming to you (and emptying your refrigerator).
At the beginning, the player creates his human character, the so-called "Sim", including the name, appearance, but also character traits. On the map of a smaller town, he will then create a house for him, including interiors and equipment, but only with a limited amount of money. During the actual gameplay, the characters, thanks to artificial intelligence, either partially control themselves or can be controlled by the commands of the user, who can thus send them to the fridge to eat, to bed to sleep or to chat with other characters. Social interaction is a core element of the game at all, and the various characters can feel both friendship or love for each other, as well as antipathy, symbolized by the marks above their heads. Each Sim also has their own needs, such as hygiene, which display various indicators and which the player must take care of so that they do not reach a critical value and their character is doing well. Last but not least, there is also the possibility to send your ward to work and thus ensure financial income and increase the standard of living by purchasing better household equipment or rebuilding or expanding the house. The game also does not have a definite ending, as the characters, including the children, do not age. However, if the player does not take care of them enough, they can die.
The Sims is referred to as the first game of the life simulator genre, which it actually defined itself and gradually won many fans of different ages around the world. Several official data discs were gradually released for the game, which expanded the game with a certain theme: Livin' It Up, House Party, Hot Date, On Holiday, Unleashed, Superstar and Makin' Magic. Countless fan modifications were also released, which adjusted, for example, the behavior of the characters or added other elements.
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Extras
- Guide .pdf, 7.11 MB