Q*bert

DOS game, 1984

Genre:
Puzzle
Year:
1984
Developer:
Gottlieb
Publisher:
Gottlieb
Perspective:
Isometric, Platform
Theme:
Fantasy
Releases:
MAME 2003 (1982), ColecoVision (1983), Intellivision (1983), Commodore 64 (1983), SG-1000 (1983), Atari 8-bit (1983), Atari 5200 (1983), Atari 2600 (1983), DOS (1984), NES (1989), Game Boy (1992)
Also known as:
Qbert, Cubert, Gottlieb's Q*bert, Q*bert for Game Boy, Snots and Boogers

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The 1984 DOS game Qbert is a digital adaptation of the classic arcade game that first captivated players in the early 1980s. Developed by Gottlieb and brought to the personal computer platform, Qbert is a testament to the enduring appeal of arcade-style games. Its simple yet challenging gameplay, combined with its distinctive characters and innovative design, ensured its place in the pantheon of classic video games. …read more

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Game review

The 1984 DOS game Qbert is a digital adaptation of the classic arcade game that first captivated players in the early 1980s. Developed by Gottlieb and brought to the personal computer platform, Qbert is a testament to the enduring appeal of arcade-style games. Its simple yet challenging gameplay, combined with its distinctive characters and innovative design, ensured its place in the pantheon of classic video games.

In Qbert, players control the titular character, a quirky and lovable creature with a penchant for hopping. The objective of the game is straightforward but becomes increasingly challenging as players progress. Qbert must hop across a pyramid of cubes, with the goal of changing the color of every cube on the board without falling off or being caught by the game's antagonists. Each level presents a different arrangement of cubes, adding variety and complexity to the game's puzzles.

The game's antagonists, including the likes of Coily the snake, Ugg, Wrong Way, and Slick and Sam, add a dynamic layer of difficulty. Players must strategically navigate Qbert around these enemies, employing quick reflexes and planning moves in advance to avoid being caught. The inclusion of floating discs on either side of the pyramid offers Qbert a temporary escape from Coily, adding another strategic element to the gameplay.

The DOS version of Q*bert faithfully recreates the arcade experience for home computers, preserving the game's graphics, sound, and gameplay mechanics. While the transition from arcade cabinet to DOS platform meant adapting to keyboard controls, the game maintained its addictive quality and playability. Despite its simplicity by today's standards, Qbert remains a beloved game for its innovative design and the nostalgic appeal of arcade gaming. Its success on the DOS platform and others has solidified Qbert's status as a classic, influencing the development of puzzle and platform games for years to come. 

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