Magic Jewelry

NES game, 1990

Genre:
Puzzle
Year:
1990
Developer:
Hwang Shinwei
Publisher:
RCM Group
Perspective:
Side-view
Theme:

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Magic Jewelry is a tile-matching puzzle game that became popular among NES players for its simple yet addictive gameplay. Although it was an unlicensed game not officially released by Nintendo, Magic Jewelry still managed to find its way into the game collections of many NES enthusiasts, particularly in regions where unofficial NES games were widely circulated. …read more

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Game review

Magic Jewelry is a tile-matching puzzle game that became popular among NES players for its simple yet addictive gameplay. Although it was an unlicensed game not officially released by Nintendo, Magic Jewelry still managed to find its way into the game collections of many NES enthusiasts, particularly in regions where unofficial NES games were widely circulated.

Magic Jewelry draws inspiration from the highly successful game Columns, developed by Sega. The core gameplay involves aligning colored jewels vertically, horizontally, or diagonally to clear them from the playing field and earn points. Players control the positioning of falling blocks of three stacked jewels, arranging them to create a line of three or more jewels of the same color.

As the game progresses, the jewels fall at an increasingly faster rate, adding to the challenge. The objective is to score as many points as possible before the stack of jewels reaches the top of the playing field, which ends the game. Players must think quickly and strategically place the jewels to maximize their scoring opportunities and prevent the playing field from filling up.

Despite its unofficial status and lack of innovative features, Magic Jewelry was a popular game due to its addictive gameplay and the widespread appeal of puzzle games. Magic Jewelry is considered a classic example of the puzzle genre on the NES. While it may not have the official recognition of other titles from the era, it remains a beloved game for many who grew up playing it, embodying the simple yet captivating charm of early video game puzzles.

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