The Four Crystals of Trazere

DOS game, 1992

Genre:
RPG
Year:
1992
Developer:
Software Toolworks, The
Publisher:
Mindscape
Perspective:
Isometric
Theme:
Fantasy

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In Four Crystals of Trazere, players embark on an epic quest to locate and secure the four magical crystals that are vital to restoring peace and balance to the land. The game begins with players creating a party of four characters, choosing from different classes such as warriors, wizards, assassins, and thieves. Each class has unique abilities and strengths, allowing players to tailor their party to their preferred playstyle. …read more

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Game review

In Four Crystals of Trazere, players embark on an epic quest to locate and secure the four magical crystals that are vital to restoring peace and balance to the land. The game begins with players creating a party of four characters, choosing from different classes such as warriors, wizards, assassins, and thieves. Each class has unique abilities and strengths, allowing players to tailor their party to their preferred playstyle.

The gameplay is a blend of real-time and turn-based elements, with players navigating through various environments, from dark dungeons and forests to bustling towns. The game features a top-down perspective, giving players a clear view of their surroundings and enabling them to strategically plan their moves during exploration and combat.

Players must utilize the different skills and abilities of their party members, strategically positioning them and choosing the right tactics to overcome their foes. Players encounter a range of puzzles and challenges that must be solved to progress through the story. These puzzles often involve manipulating the environment, deciphering clues, or using specific items, adding depth to the gameplay.

One of the unique features of Four Crystals of Trazere is its magic system. Players can learn and cast a variety of spells, each with different effects and uses in combat and exploration. The magic system adds a layer of strategy to the game, as players must choose which spells to learn and when to use them effectively.

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