Windows game, 1998
- Black Isle Studios
- Interplay Productions
- Isometric, Top-down
- Post-Apocalyptic, Real-time, Sci-Fi / Futuristic, Turn-based
Fallout 2 is the sequel to the now cult post-nuclear RPG Fallout. This time, the story revolves around GECK, an "ancient briefcase that can turn everything green" - and that your (properly degenerate) village currently needs. The game follows and develops all the favorite elements (character development based on the SPECIAL system, good and bushy dialogues, unique "lore") of the first part. Although the game is about four times larger than its predecessor, it was completed in just 11 months due to great pressure on developers. The game was first officially signed by Black Isle Studios. Fallout 2 - as one of the few games - brought a message, a message about the futility of war and the unteachability of humanity ("War. War is always the same"). The game can also be seen as a post-nuclear world, as Americans could have imagined it during the first phase of the Cold War. Unfortunately, the creative studio was dissolved in December 2003, so many of the ideas developing this legacy remain untouched.
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