Dragon Lord

DOS game, 1990

Genre:
RPG
Year:
1990
Developer:
Outlaw
Publisher:
Spotlight Software
Perspective:
Top-down
Theme:
Fantasy

Our rating:

User rating:

No one has rated this game yet
Please, register or to rate this game!
Dragon Lord screenshot 2Dragon Lord screenshot 3Dragon Lord screenshot 4Dragon Lord screenshot 5

Dragon Lord presented players with a unique blend of strategy and adventure in a fantasy setting. The gameplay was multifaceted, incorporating resource management, army building, and spellcasting. Players started with a home island and gradually expanded their territory by exploring and conquering neighboring islands. Each island had its resources and challenges, requiring strategic planning for effective management. Resource management was crucial, as players needed to gather materials to build structures, create armies, and research new spells. …read more

Play online
in your browser
 

Game review

Dragon Lord presented players with a unique blend of strategy and adventure in a fantasy setting. The gameplay was multifaceted, incorporating resource management, army building, and spellcasting. Players started with a home island and gradually expanded their territory by exploring and conquering neighboring islands. Each island had its resources and challenges, requiring strategic planning for effective management. Resource management was crucial, as players needed to gather materials to build structures, create armies, and research new spells.

Combat in Dragon Lord was a blend of real-time and turn-based elements. Players could summon creatures to fight in their armies, leveraging the unique abilities of different units. The game's AI provided a challenging opponent, adapting to the player's strategies. This made each battle a test of tactical skill and resource management.

Spellcasting was another core feature, allowing players to harness a variety of magical abilities. These spells could affect combat, resource gathering, or even the terrain of the islands. Players had to choose their spells wisely, as each had its costs and benefits. One of the game's highlights was its open-ended gameplay. Players could choose different paths to victory, either through military might, magical supremacy, or diplomatic alliances. This non-linear approach added significant replay value, as each playthrough could lead to different outcomes.

Comments

There are no comments yet. Be the first to comment!
Discuss this game in our forum.

Please register or to post a comment.

Screenshots

User reviews

There are no reviews yet, be the first to review this game!

Please register or to post a review.

Extras

No extras yet!

MENU

Support us

There are many ways you could help us, but what we really need right now are translators.
» Find out how you can get involved and help us

Buy me a coffee

All donations are greatly appreciated and any amount helps. Thank you very much!