The Dreamers Guild

Chatsworth, California, USA
Website: (wiki)
Authors Bryan Kritzell and David C. Logan reported that The Dreamers Guild was founded on an "open, consensus-driven" business model, in which employees voted to decide the company's corporate moves. It was based on the model of a guild.[1] The company's art department was run by artist Bradley W. Schenck, who had previously created The Labyrinth of Time at Terra Nova Development.[2] At final count, The Dreamers Guild employed over 100.
Company's most popular games on
  1. I Have No Mouth and I Must Scream (1995) — Developer
  2. Faery Tale Adventure 2: Halls of the Dead (1997) — Developer

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