Hard Nova

DOS game, 1990

Genre:
RPG
Year:
1990
Developer:
Spaceport Malibu
Publisher:
Electronic Arts
Perspective:
Top-down
Theme:
Sci-Fi / Futuristic, Flight, Cyberpunk, Space
Releases:
DOS (1990), Amiga (1991), Atari ST (1991)

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This game is a sequel to Sentinel Worlds I: Future Magic. Players navigated various planets and engaged in both ground and space combat, a feature that distinguished it from other RPGs of its time. The gameplay allowed extensive exploration of planets and space stations. Each location presented unique challenges and quests, adding depth to the story. The ground missions involved navigating through towns, conversing with NPCs, and engaging in tactical combat. These missions required strategic thinking, as players had to manage their team's skills and equipment effectively. …read more

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Game review

This game is a sequel to Sentinel Worlds I: Future Magic. Players navigated various planets and engaged in both ground and space combat, a feature that distinguished it from other RPGs of its time. The gameplay allowed extensive exploration of planets and space stations. Each location presented unique challenges and quests, adding depth to the story. The ground missions involved navigating through towns, conversing with NPCs, and engaging in tactical combat. These missions required strategic thinking, as players had to manage their team's skills and equipment effectively.

In space, players piloted a customizable ship, engaging in real-time battles against enemy vessels. The combat system was ahead of its time, offering a blend of strategy and action. Players needed to balance ship upgrades, manage energy levels, and tactically maneuver in combat situations.

Hard Nova also featured a rich storyline, with multiple endings based on player choices. This non-linear storytelling was a significant achievement, as it allowed for a personalized gaming experience. The game's dialogue and quest system were sophisticated, providing a sense of freedom and consequence to player decisions.

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