Barbie Super Model

DOS game, 1993

Genre:
Other
Year:
1993
Developer:
Tahoe Software Productions
Publisher:
Hi-Tech Expressions
Perspective:
3rd-person, Side-view
Releases:
DOS (1993), SNES (1993), Genesis (1993)

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The website Best Old Games might suggest a focus on games that excel in gameplay, graphics, sound, and popularity. Yet, it's important to recognize that not all notable games achieved such perfection. An example of this is Barbie Super Model, a game from the early '90s that, despite its significant flaws, played a pivotal role in drawing girls towards computer gaming. …read more

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Game review

The website Best Old Games might suggest a focus on games that excel in gameplay, graphics, sound, and popularity. Yet, it's important to recognize that not all notable games achieved such perfection. An example of this is Barbie Super Model, a game from the early '90s that, despite its significant flaws, played a pivotal role in drawing girls towards computer gaming.

Regrettably, Barbie Super Model fell short of its potential in almost every aspect, from gameplay and graphics to sound. Players take on the role of Barbie, with the ultimate aim of becoming a supermodel. This objective unfolds across four segments, corresponding to the seasons of the year. Each segment replicates the same gameplay dynamics with minor variations in graphics and the vehicles used.

The game begins with a move to training, requiring players to navigate from left to right, dodging obstacles and collecting bonuses along the way. Following this, players enter a practice room to learn four basic modeling moves. The journey back mirrors the initial route, this time moving from right to left, culminating in a catwalk performance showcasing the learned moves. Additionally, there are two bonus mini-games, though they hardly merit mention due to their lack of substance.

While Barbie Super Model deserves credit for making computer games more accessible to girls in the '90s, the execution was undeniably poor. The game seemed to leverage Barbie's brand for attention rather than delivering a quality gaming experience. It's a classic case of a game that, despite its significant outreach, was marred by a lack of depth and quality in its development.

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