Vulkan run time libraries is a 3D graphics-related cross-platform API (application programming interface). This graphics API's function is to duplicate genuine graphics in interactive multimedia, especially in games. That's one of the key reasons why Vulkan might be running in today's games anytime a user is playing on a computer.
But Vulkan runtime libraries are one of its branches. Vulkan, the most recent generation of graphic computing, needs to function successfully for it to perform common graphics.
But Vulkan attempts to make use of a graphics card, ram, and CPU to produce the finest graphics possible. Because of this, it requires the branch Vulkan Runtime Libraries to be active for the reason to guarantee efficient communication between those hardware elements.
Topic: what are the vulkan run time libraries