Lemmings

DOS game, 1991

Genre:
Puzzle
Year:
1991
Developer:
DMA Design
Publisher:
Psygnosis
Perspective:
Platform, Side-view
Theme:
Puzzle elements, Animals
Releases:
DOS (1991), Atari ST (1991), ZX Spectrum (1991), Amiga (1991), SNES (1991), SMS (1992), Genesis (1992), Amstrad CPC (1992), NES (1992), Game Gear (1992), Macintosh (1992), Game Boy (1993), Commodore 64 (1993), 3DO (1994), Amiga CD32 (1994)
Also known as:
הנמלולים, Lemmings 1, Ha-Namlulim, レミングス

Our rating:

User rating:

Average rating: 4.67 (3 votes)
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Lemmings screenshot 2Lemmings screenshot 3Lemmings screenshot 4Lemmings screenshot 5

The Lemmings, one of the most original games, entered the world in 1991. Using the legendary feature of Lemmings - marching into the sea and subsequent death, an amazing game was created. At the beginning you get a task - ie how many lemurs you have to get through the pitfalls of their short life to the goal. The rest of the lemmings are sacrificed for others. Beautiful isn't it? There are missions where the mortality rate is almost 100%, but in the end, only one surviving lemming is enough to complete the mission... …read more

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Game review

The Lemmings, one of the most original games, entered the world in 1991. Using the legendary feature of Lemmings - marching into the sea and subsequent death, an amazing game was created. At the beginning you get a task - ie how many lemurs you have to get through the pitfalls of their short life to the goal. The rest of the lemmings are sacrificed for others. Beautiful isn't it? There are missions where the mortality rate is almost 100%, but in the end, only one surviving lemming is enough to complete the mission...

In a seemingly simple platformer, your task is to transport your lemmings to the other side of the map. Special abilities that you can assign to individual lemmings help you with this. However, these are limited in time or otherwise, for example if you have to cross an impassable rock, you can either build a bridge up or use the digging ability to dig your way to the other side. The problem is that the lemmings are constantly walking around your map, so you have to protect them from falling into the water or from a great height, while still advancing towards the goal. As for the doors you have to get the lemmings into, there are more of them in some maps and you have to consider which ones can really get the lemmings and which ones are fake. This often requires a lot of thinking, especially on a large number of complex maps. There are a huge number of them to choose from, you can also download others from the Internet.

How do we control the game? Well, we can only control the behavior of lemurs, the problem is that lemurs are constantly increasing and where they go, they just go. A very intelligent creature. So you have to designate a lemur as a wall so that no one can go on. In the end, this good lemur has to detonate, because when he stops... (he has to stay that way) Of course, lemurs can do other tasks. So first he can stand, climb walls, build stairs until he finally learns to jump with a parachute. Such an airborne unit is sometimes useful.

What to say next. I admire the creative imagination of the authors of the game, because they created beautiful maps. Sometimes it's really very difficult to walk through a maze with a crowd of lemurs. The success of the game is best evidenced by several sequels...

I can only recommend this game to all ages, regardless of gender, race or religion (unless of course you are a leopard and this infuriates you)

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