Dizzy: Fantasy World

DOS game, 1991

Genre:
Adventure
Year:
1991
Developer:
Codemasters
Publisher:
Codemasters
Perspective:
Platform
Theme:
Puzzle elements, Fantasy, Animals
Releases:
Amstrad CPC (1989), ZX Spectrum (1989), Commodore 64 (1990), DOS (1991), Amiga (1991), Atari ST (1991)
Also known as:
Dizzy 3

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Dizzy: Fantasy World screenshot 2Dizzy: Fantasy World screenshot 3Dizzy: Fantasy World screenshot 4Dizzy: Fantasy World screenshot 5

Fantasy World Dizzy is the first part of the game series about the cute egg Dizzy, which was also released on PC, but since there were already 2 Dizzy-themed games on consoles, it can be simply referred to as Dizzy 3. Fantasy World Dizzy is a platform game of adventure elements, where as Dizzy, an egg with arms and legs, you have to go to the Fantasy world to free another egg - Daisy. You gradually meet secondary characters or just find messages from which you gradually learn the story and specific advice on how to go through certain passages of the game that require logical thinking. You should also try to collect as many gold coins as possible to make the game more interesting... …read more

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Game review

Fantasy World Dizzy is the first part of the game series about the cute egg Dizzy, which was also released on PC, but since there were already 2 Dizzy-themed games on consoles, it can be simply referred to as Dizzy 3. Fantasy World Dizzy is a platform game of adventure elements, where as Dizzy, an egg with arms and legs, you have to go to the Fantasy world to free another egg - Daisy. You gradually meet secondary characters or just find messages from which you gradually learn the story and specific advice on how to go through certain passages of the game that require logical thinking. You should also try to collect as many gold coins as possible to make the game more interesting...

So what's the story in this game? Dizzy and Daisy strolled through the enchanted forest without a care in the world. But suddenly, the Evil King’s trolls snared poor Daisy! She was sent to Wizard Weird’s Tallest Tower, while Dizzy was dragged away and thrown into the deepest, darkest, dankest of the King’s Dungeons in the bowels of Fantasy World. Dizzy was frightened. Who knew what fate awaited him? And he still hadn’t done this week’s homework! But then he remembered that he had a fresh green apple that he had planned to give to his teacher to escape detention, and he cheered up. And there was some bread and water on the table! A cunning plan began to brew in his mind… But Dizzy can’t do everything on his own… you must help him!

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