Operation Wolf

DOS game, 1989

Genre:
Action
Year:
1989
Developer:
Taito
Publisher:
Taito
Perspective:
1st-person, Side-view
Theme:
Shooter, Warfare
Releases:
MAME 2003 (1987), Amiga (1988), Amstrad CPC (1988), Atari ST (1988), ZX Spectrum (1988), Commodore 64 (1988), DOS (1989), NES (1989), SMS (1990)
Also known as:
Operation Wolf: Take No Prisoners, オペレーション・ウルフ

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Average rating: 3 (1 vote)
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The most classic shooter - this is Operation Wolf. Enemies run right in front of the barrel and you can easily move at a constant speed in one direction. Nothing more, nothing less. Among the enemies are normal soldiers, then jumping soldiers, armored vehicles and helicopters. Only you with a full magazine, a grenade behind your waist and your favorite media under your shirt are against it. To complete a level, you must reach the end, preferably in a live state. When only your remains run out, you play again. The indicator of how you live is on the right side of the screen. Blue is good, brown is bad. And it badly means death, quite simple isn't it? During the level, you can also hit bonus weapons or health, you can't do without it. So look. And shoot, because it's also a truck... …read more

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Game review

The most classic shooter - this is Operation Wolf. Enemies run right in front of the barrel and you can easily move at a constant speed in one direction. Nothing more, nothing less. Among the enemies are normal soldiers, then jumping soldiers, armored vehicles and helicopters. Only you with a full magazine, a grenade behind your waist and your favorite media under your shirt are against it. To complete a level, you must reach the end, preferably in a live state. When only your remains run out, you play again. The indicator of how you live is on the right side of the screen. Blue is good, brown is bad. And it badly means death, quite simple isn't it? During the level, you can also hit bonus weapons or health, you can't do without it. So look. And shoot, because it's also a truck...

Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape. The game has six stages to advance the story. For example, after the jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp and hostages. Each stage has unique objectives and effects on gameplay after completion, all based on rescuing hostages. Game over screens vary depending on situations, such as the player's death or failure to rescue all hostages. Continuing the game restarts the stage. The Nintendo Entertainment System version has multiple endings depending on the number of rescued hostages.

To complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The limited ammunition and grenades can be replenished by shooting objects. Shooting dynamite bombs causes heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds.

Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all their visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages.

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