Hexxagon

DOS game, 1993

Genre:
Puzzle
Year:
1993
Developer:
Argo Games
Publisher:
Software Creations
Perspective:
Top-down
Theme:
Board / Party game
Releases:
DOS (1993)

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Hexxagon is a strategic puzzle game that can be enjoyed either as a two-player contest on a single computer or against an AI opponent. The core objective is simple yet engaging: to dominate the board by outnumbering your opponent's stones. The game is played on a board filled with hexagonal spaces, and the players take turns moving their stones. …read more

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Game review

Hexxagon is a strategic puzzle game that can be enjoyed either as a two-player contest on a single computer or against an AI opponent. The core objective is simple yet engaging: to dominate the board by outnumbering your opponent's stones. The game is played on a board filled with hexagonal spaces, and the players take turns moving their stones.

Hexxagon is designed as a board game for two players who take turns each time. The player can move his "stones" on a surface made up of hexagons. If he moves a stone to a side hex, the stone is copied to the location. If it wants to jump one hex, the stone just moves. And if there are opponent stones next to the target hex, the newly placed stone will "assimilate" them. The game ends when the entire playing area is filled or one of the players no longer has the opportunity to move on. The one with the most stones wins.

Each turn allows a player to either clone one of their own stones to an adjacent space or jump to a second adjacent space. Cloning happens when a stone is moved to a neighboring hexagon, effectively creating a new stone while keeping the original. Jumping, on the other hand, means moving a stone two spaces away, which doesn't create a new stone but can be a strategic move to gain more ground.

The twist comes when either cloning or jumping places your stone next to an opponent's stone. When this occurs, the opponent's stone is converted to your color, potentially swinging the balance of power on the board dramatically. However, there's a catch when jumping – the original space is lost to you, emphasizing the need for thoughtful strategy and foresight.

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