DX-Ball

Windows game, 1996

Genre:
Arcade
Year:
1996
Developer:
Michael P. Welch, Seumas McNally
Publisher:
-
Perspective:
Side-view, Other
Theme:
Paddle / Pong
Releases:
Windows (1996)

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DX-Ball screenshot 2DX-Ball screenshot 3DX-Ball screenshot 4DX-Ball screenshot 5

The gameplay of DX-Ball is straightforward yet addictive, a characteristic feature of breakout games. Players control a paddle at the bottom of the screen and use it to bounce a ball upwards to break a series of bricks arranged at the top. The objective is to clear all the bricks without letting the ball fall off the bottom of the screen. This simple premise offers an enjoyable and challenging experience that appeals to both casual and seasoned gamers. …read more

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Game review

The gameplay of DX-Ball is straightforward yet addictive, a characteristic feature of breakout games. Players control a paddle at the bottom of the screen and use it to bounce a ball upwards to break a series of bricks arranged at the top. The objective is to clear all the bricks without letting the ball fall off the bottom of the screen. This simple premise offers an enjoyable and challenging experience that appeals to both casual and seasoned gamers.

One of the key attractions of DX-Ball is its power-ups, which add an extra layer of strategy and excitement to the game. These power-ups fall from broken bricks and can have various effects, such as enlarging the paddle, multiplying the ball, or giving the player shooting abilities to break bricks more efficiently. However, not all power-ups are beneficial, and players must be cautious as some can shrink the paddle or speed up the ball, adding to the game's challenge.

The game features a variety of levels, each with a unique layout of bricks that require different strategies to complete. The level designs in DX-Ball are creative and diverse, ranging from simple patterns to more complex arrangements that test the player's skill and reflexes.

DX-Ball is widely regarded for its accessibility and addictive gameplay. Its intuitive controls and simple mechanics make it easy for anyone to pick up and play, yet the game also provides enough challenge to keep players engaged over time. It's a game that exemplifies the 'easy to learn, hard to master' design philosophy, making it enduringly popular.

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