The Elder Scrolls: Daggerfall

DOS game, 1996

Genre:
RPG
Year:
1996
Developer:
Bethesda Softworks
Publisher:
Bethesda Softworks
Perspective:
1st-person
Theme:
Fantasy, Dungeon
Releases:
DOS (1996)

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The Elder Scrolls: Daggerfall screenshot 2The Elder Scrolls: Daggerfall screenshot 3The Elder Scrolls: Daggerfall screenshot 4The Elder Scrolls: Daggerfall screenshot 5

A direct sequel to Arena, which practically laid the foundation for the future Elder Scrolls world. Where Arena started the world, Daggerfall adds a broad mythology and a huge world. There are more than 15,000 villages, towns and dungeons in the territory of 161,600 square km. Huge dungeons, in which you could get lost more than once, are also legendary. The player is put in the role of an agent of Emperor Uriel Septim. He is sent to the High Rock region to find out what happened to King Lysandus, whose ghost roams the streets of Daggerfall. In addition, he has to find out what happened to a letter sent to a certain person in Daggerfall... Daggerfall is a sequel, following the successful Arena and widened the already huge game world to the reported 160 million square kilometers. The game traditionally takes place on the planet Nirn and Tamriel continent, which is divided into nine provinces (Cyrodiil, Hammerfell, High Rock, Skyrm, Morrowind, Black Marsh, Elsweyr, Valenwood, Summurset Isle). Gameplay is typical for 90s RPG - you need to create your character, which you assign different properties and try to create it so that you survive as long as possible.

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