Commando

DOS game, 1988

Genre:
Action
Year:
1988
Developer:
Capcom
Publisher:
Capcom
Perspective:
Isometric
Theme:
Shooter, Warfare
Releases:
Commodore 64 (1985), MAME 2003 (1985), ZX Spectrum (1985), NES (1986), Amstrad CPC (1986), Intellivision (1987), Apple II (1988), Atari 2600 (1988), DOS (1988), Atari 7800 (1989), Atari ST (1990), Amiga (1990)
Also known as:
Senjō no Ōkami, Space Invasion, Wolf of the Battlefield: Commando, 戦場の狼

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Set in a warzone, players control a commando named Super Joe, who is tasked with navigating through various enemy territories to complete his mission. The game is played from a top-down perspective, allowing players to move Super Joe in all directions across the battlefield. The objective is to advance upwards through the levels, shooting down enemy soldiers, dodging gunfire, and avoiding obstacles. …read more

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Game review

Set in a warzone, players control a commando named Super Joe, who is tasked with navigating through various enemy territories to complete his mission. The game is played from a top-down perspective, allowing players to move Super Joe in all directions across the battlefield. The objective is to advance upwards through the levels, shooting down enemy soldiers, dodging gunfire, and avoiding obstacles.

 Commando has a fast-paced gameplay. Players are equipped with a standard rifle and a limited supply of grenades at the start. The rifle has unlimited ammunition, making it the primary weapon for taking down the waves of enemy troops. The grenades are more powerful and useful for clearing out larger groups of enemies or destroying specific targets. As players progress through the game, they encounter various enemy types, including foot soldiers, snipers, and grenade throwers, each with their own attack patterns. The game's levels are designed with different terrains like jungles, fortresses, and enemy bases, adding variety and escalating challenges to the gameplay.

Commando's difficulty level is notable, as the game presents a significant challenge even for experienced players. Enemies are numerous, and their bullets can be hard to dodge, requiring quick reflexes and strategic movement. This high difficulty level adds to the game's replay value, as players strive to get further each time they play.

Despite its straightforward gameplay mechanics, Commando offers a satisfying experience for fans of action and shooter games. Its no-nonsense approach to combat, combined with challenging levels and a variety of enemies, makes it a classic example of arcade-style shooting games of the 1980s.

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