Bomb Jack

DOS game, 1984

Genre:
Arcade
Year:
1984
Developer:
Tehkan
Publisher:
Tehkan
Perspective:
Platform, Side-view
Releases:
MAME 2003 (1984), SG-1000 (1985), Amstrad CPC (1986), ZX Spectrum (1986), Commodore 64 (1986), Amiga (1988), Atari ST (1988), Game Boy (1992), Windows (1997)

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In this game players control the title character, Jack, whose mission is to defuse bombs scattered across various levels. The game is set in recognizable locations around the world, each represented by a different stage with its unique layout of bombs. The objective is straightforward but challenging: collect all the bombs in a level before they explode while avoiding various enemies that appear on the screen. …read more

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Game review

In this game players control the title character, Jack, whose mission is to defuse bombs scattered across various levels. The game is set in recognizable locations around the world, each represented by a different stage with its unique layout of bombs. The objective is straightforward but challenging: collect all the bombs in a level before they explode while avoiding various enemies that appear on the screen.

Unlike many platformers of its time that focused solely on horizontal movement and jumping, Bomb Jack introduces an element of verticality. Jack has the ability to jump and float, allowing players to navigate the levels in a unique way. This added dimension of movement provides a distinct and engaging gameplay experience. The game's levels increase in difficulty as the player progresses, with more enemies appearing and the bombs being placed in increasingly challenging positions. This progression keeps the gameplay fresh and maintains a sense of challenge for players.

The legacy of Bomb Jack lies in its influence on the platform genre. It introduced gameplay elements that would be expanded upon by later titles and remains a fondly remembered classic among early arcade and DOS games. For many, Bomb Jack represents the simplicity and excitement of early video gaming, where straightforward mechanics and engaging gameplay were at the forefront of the experience.

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